a_input
flos does not sell lighting - it sculpts light as material and engineers atmosphere. the challenge was translate the spatial presence and perception into digital experience, to turn industrial poetry into digital structure without losing material tension.
flos
b_design architecture
interface becomes architecture. light drives hierarchy - structure guides interaction. clarity is built through order, rhythm and reduction. the product leads the layout.
c_output
a digital environment shaped by light - an extension of flos material identity.
©️ 2025 _ officina off topic



